Training Ground
WOODLAND SENTINEL · DUMMYDragalia Found
Walk through purple magic or use cover; dodge and skill protection work against red. Move toward a spellbook to attack it automatically. Destroy books to stop new shots; shots already in flight remain dangerous.
Standard: 3 revives. Expert: 2. Return after 4 seconds at 50% HP with your SP preserved. Brief red protection helps you recover; purple still requires moving out.
Choose a weapon before starting. Your selection is separate from appearance.
Same combat, your style. Your choice is remembered on this device.
Party heal · 15% max HP · 10,000 SP
S3 Battle Focus: +15% personal damage for 10 seconds · 6,000 SP. Sword hits charge every skill independently. Choose S4 before entering; your loadout stays locked until the encounter ends. Support skills grant no invincibility.
Original becomes Golden Guardian; Neon becomes Chaos Die. Boss HP milestones at 85%, 60%, 35%, and 15% grant shared form charges. Bank up to two; tap Form for 10 seconds of power. Skill 1 becomes a once-per-form ultimate; normal SP is stored. Red hits spend form time; purple still damages HP. Save a charge for Break.
- Tap
- Chain five sword hits.
- Drag
- Move anywhere.
- Quick swipe
- Roll through red; cancel eligible sword recovery.
- Hold + pull
- Small finger drift is fine. Aim opposite the pull; release on gold.
Force strikes drain Overdrive. All attacks deal +66.7% damage during Break. Phase two begins at half health.
Crescent Edge: quick forward cut. Starfall: a committed circular attack. Both protect against red; purple requires moving out.
Ashen Warden Expert adds Ember Relay: numbered purple circles lock where you stand, one after another. Plan a path; Break cancels the remaining relay.
Desktop: WASD move, J attack, Space roll, hold K force, 1 / 2 / 3 / 4 skills. T transforms; 1 unleashes the ultimate while transformed.
Arcane Nova: follow the openings between rings. Spell Spiral: weave through moving streams. Staff Slam: leave the impact zone, then punish the recovery. Red-edged magic can be dodged or blocked by skills.
Master: one revive. Navigate Mirror Array, separate during Prismatic Collapse, and save offensive resources for the Overdrive catastrophe. During its countdown, buffs strengthen Overdrive depletion. Trigger Break before time runs out; failure ends the attempt.
Circuit Link: leave the boss and gather in the distant protection ring. Split Signal: separate your circles. Escape purple grids and the rotating beam; dodge red full-field dashes. Solo adapts to one player.
On iPhone: open in Safari, then Share → Add to Home Screen.
Multiplayer
Live rooms
Everyone sees your choice. Change it before launching; all styles play identically.
Everyone sees your weapon choice. Change it before launching; all styles play identically.
Party heal · 15% max HP · 10,000 SP
Rooms on this server
No rooms yet. Create one to play together.
Have an invitation code?
Room
The host chooses the next encounter. Ready up before launch.
Invite options
Trial complete
Read. React.
Each pulse marks your current position, waits 1.1 seconds, then strikes. Step out or time your protection.
Purple ignores dodge and skill invincibility. Fixtures are training tools; this is not a boss encounter.